EvE is a purely PvP game with minimal PvE elements mixed in for money making. It is possible to sit in a station and just trade all day, or do planetary interaction or other extremely dull aspects of the game - but the game mostly revolves around spaceships fighting other spaceships. And that’s more or less enough to get players through all of the solo PvE content in EVE Online. In other games, players immediately have Things To Do™. There’s more than just auto-attack, and it starts right away. So for the last few weeks, the majority of my time in EVE Online has been spent exploring the newest PvE content that came out in the last patch, Invasion. For players in most MMOs playing PvE. By PvE servers, I mean no free open-world PvP, but you will still have all access to cross-realm arenas and battlegrounds.”. EVE Online’s Foundation Quadrant. By Trebor Trivantis Apr 27, 2020 PVE Ships 0. Properly fit, a destroyer in Eve-Online can run missions, anomalies, and DED sites better than a.
Pve is basically fighting for their bounties and loot. And can be the most profitable when it comes to solo.
-missions=pay both isk and loyalty points which can be traded in to a loyalty point store for faction modules, blueprints copies, ammo and faction ships. And is the best source of income when doing solo work.
-incursions=end game missions equivalent to raid dungeons. Giving out concord *LP* which can be used in the concord LP store or traded in for other faction LP points and a large isk payout. Done with a large group of people forming communities, also require expensive ships and fits in order to run the sites. Also once the incursion is completed it will move to another part of the region sometimes it can be 39-50 jumps away the last location but depends on which incursion the community chases.
-escalations=escalations are a chance drop mini/personal event quest which can be obtained by doing the combat anomolies.
These escalations can only be done depending on the site and size limit
1/10 frigate 2/10 destroyer 3/10 cruiser 4/10 battlecruiser 5/10 battleship
Anything passed 6-10 will allow any ship and tech lvl but keep in mind the higher the DED the harder it is to tank in.
PVE fits available in omen corp fittings.
http://eve-survival.org/wikka.php?wakka=MissionReports <for details on pve sites missions ect.
-some DED’s spawn naturally and can be hunted down so long as you have a combat ship and core scanner probes. *ship fits available in the omen corp fittings*.
Why do DED’s 1. Depending on the site they can drop officer boxs that can be sold to a npc for a fixed price, for example a 8/10 will drop a officer box worth 80 million isk. 2. The DED has a chance of dropping blue modules which can sell from 30mil-3 billion depending on luck and the site.
if your a alpha i highly recommend you try doing escalations to make isk as it is a chance based isk maker and compared to all other activities apart from LP FW farming is the best way to make isk in alpha’s. aim for 3/10 escalations or 2/10 to do in kitty destroyer or cruiser.
Introduction
Don't die on patch day because you missed adding that new ship-type to one of your presets!
The EVE Online Overview Generator facilitates creating and maintaining overview packs.Download the comprehensive, tested, and up-to-date overview pack, or build your own!
Essentially, you define a common set of LEGO bricks and build your overviews with them.
First, create overviews out of game by editing a set of YAML files.Then, generate importable overview files by running the included Ruby script.
Rather than a single YAML file per overview, the various overview settings are splitinto many files which can be reused to create custom overviewsbased on a set of common groups, presets, settings, etc.The modular design makes updating, sharing, and customizing simple.
Read on for the details or check out the FAQand thread on the official EVE Online forums.
How can I use this?
Use the default pack
This project maintains several overview groups and presets.Each release provides a set of default overview profilesyou can download and import directly into the EVE client.
You can join the in-game channel
Overview Generator
for one-click overview links,however each link can only include five presets,so I recommend downloading and importing the full pack (see below).Installation or upgrade
- Download the latest release using the button at the top of this page.
- The downloaded archive contains an
Overview
folder.The contents of this folder should be extracted to yourEVE/Overview
folder.If you are unsure of the location of theOverview
folder,you can export your current overview and the client will show the export location.(See step 4 below for where to find the option to 'Export Overview Settings'.) - In the EVE client, select 'Open Overview Settings'from the overview menu button (top-left of the Overview window).
- Reset your overview to the default (press 'Reset All Overview Settings' under the 'Misc' tab).
- Import any of the extracted
.yaml
overview files: select 'Import Overview Settings'from the overview settings menu (top-left of the Overview Settings window) and select a file from the left.Be sure to click 'Check All' before importing to import all of the presets.If you do not want to import every preset, simply deselect any you do not want.
- Each
.yaml
file has a name of the form[overview]-[tabs].yaml
.Each file with the same[overview]
name will be identicalexcept for the differently configured tab names and default tab presets. - There is no need to reset your overview settings when loadingor switching between profiles with the same
[overview]
prefix. - For each different
[tabs]
preset that use the same[overview]
,you should create an in-game overview link in your notepad to quickly switch between presets.
Included presets
Presets are organized into groups and optimized for a given activity or role.Most presets include common 'required' objects such as bombs and scanner probes,although some very specific presets may purposely exclude such things.The following is meant as a summary.To see exactly what makes up each preset,see the source code for the version you are using or check in the EVE client.
- ✈ travel
- Designed to be loaded into the first tab.
- Shows rats.
- The default travel preset shows stations and gates.
- Includes a preset that hides stations.
- Includes a preset that shows hostiles.
- ♞ hostile
- Presets that display hostile entities.
- The minimal preset shows only ships and the sun.
- Includes presets for drones.
- Includes a versatile set of presets to filter by ship classes.
- ★ friendly
- Works just like the hostile presets, but only shows friendlies.
- ☆ fleet
- Works just like the hostile presets, but only shows fleet members.
- ♜ sov(in development)
- Presets tailored for sovereignty warfare.
- ♣ pve
- Includes presets for mining, missioning, and ratting.
- Specialized PvE presets(in development).
- ✥ dscan
- Presets designed to be used by the directional scanner.
- ✪ extra
- Utility presets.
- Includes a warpout preset for escaping to celestials.
- The loot preset shows hostiles while the salvage preset does not.
- Small gang presets show both friendlies and hostiles.
- ❏ brackets
- Presets designed to be loaded as brackets.
Special thanks to Oh Takashawa for maintaining Sarah's Overview Packwhich inspired much of style behind the packaged default overview.
Use a community pack
If you have created an overview pack with this generator,create a new issue in the GitHub issue tracker, and I'll add a link here.
Make your own or customize this one
Requirements
Eve Online Pve Ship Fits
- A text editor, e.g., Atom.
- Ruby, any version 2 release.
- The Bundler gem.
- Optionally, a GitHub account and git, GitHub Windows, or GitHub Mac.If you are not familiar with git, you can try it in your browser.You can download and edit the source directly without using version control,however this is strongly discouraged.
Setting up this software is beyond the scope of this documentation.Packages should be available for most major Linux distributions:for Ruby, I recommend using rbenv.Packages for Mac should be available through Homebrew.Packages for Windows can be installed with Chocolatey.
Instructions
- Fork or clone the source repository. You should only need the
master
branch.You can also fork someone else's fork to base your overview off theirs. - Install the needed Ruby gems with
- Edit the
.yml
files according to their descriptions in the next section. - Build the overview files to the
Overview
folder with
Optionally, you can setup Travis CI to automatically build your overviews.See this project's .travis.yml file as an exampleand the corresponding documentation for details.
Updating
You can pull updates from this project into your fork using git.This way, you can maintain your own overview pack,but still benefit directly from updates to the original project.
Just add this as a remote,
When you want to merge updates, fetch and merge.For example,
Overview structure
This section covers how the modular file structure of the Overview Generatorfits together to generate the importable overview files.
Overview
Each file under
overviews
will generate a set of importable .yaml
files:one for each selected group of tabs.For example,
will generate
Overview/default-pve.yaml
and Overview/default-pvp.yaml
.Thus, there will be two overview files that are identical aside from thetab settings defined in tabs/pve.yml
and tabs/pvp.yml
.The first four attributes load options from the corresponding file,e.g., this overview will use
appearances/default.yml
, columns/default.yml
,labels/default.yml
, and settings/default.yml
.Basic settings and appearance
The following is the simplest way to create any
.yml
file for one of thefour types: appearance, columns, labels, or settings.- Setup the corresponding overview options in the EVE client.
- Export the overview from the EVE client to a file.
- Open the exported file and copy and paste the corresponding keys.
Appearance
Files under
appearances
define the tag, color, background color, and blink priority.The following keys should be defined here:
flagOrder
flagStates
backgroundOrder
backgroundStates
stateBlinks
stateColorsNameList
For example,
Note that the ellipses indicate some content was removed for brevity.
Columns
Files under
columns
define the columns and the order they appear in the overview.The following keys should be defined here:
columnOrder
overviewColumns
For example,
Labels
Files under
labels
define how objects are labeled in space.The following keys should be defined here:
shipLabelOrder
shipLabels
For example,
Note that the ellipses indicate some content was removed for brevity.
Settings
Files under
settings
define any other general overview settings.The following key should be defined here:
userSettings
For example,
Tabs
Files under
tabs
define the name of each tab and whichoverview presets and bracket presets are loaded for that tab.You can define up to five tabs.
Each tab must set the following keys:
name
- the title that labels the tabcolor
- the hex color value to use for the tab labeloverview
- the overview preset to use for the tabbracket
- the bracket preset to use for the tab
The
overview
and bracket
keys can point to any file under the presets
folder.For example, here are the first two tabs of a PvE setup,
and the first two tabs of a PvP setup,
Note that the ellipses indicate the code for the other three tabs was removed for brevity.
Presets
Each overview tab in the EVE client loads an overview preset,which determines what appears in the current overview window,and a bracket preset, which determines which brackets appear in space.Presets are normally created and saved manually in the EVE client,however this is tedious and prone to error.
Each file in the
presets
folder corresponds to a saved preset.Every preset defined this way will be included in every generatedimportable overview file, and thus may be imported into the EVE client.Preset files define which object types to display through groups,and which state filters to apply using states.
The
name
, symbol
, and level
keys determine the preset name.The
groups
key is a list of files in the groups
folder.The
states
key is a list of files in the states
folder.For example, a clean PvP preset is
In this case, the preset will appear in-game as
♞ hostile -- minimal
.The preset will show all objects defined in the files
groups/common-minimal.yml
, groups/_celestial-sun.yml
, groups/_ship.yml
.Specifically it will show the sun, all ship types,and a common set of required PvP objects such as bombs, probes, etc.It will use the
states/hostile.yml
file, thus hiding friendlies.States
Files under
states
define a set of filtered and always-shown stateswhich may be referred to and reused to create presets.These files are most easily created by setting the filtersin the EVE client, and then pulling the array of numeric idsfrom the exported file.
For example, this filters out all ships from displaying,but always shows fleet members
Groups
Groups collect object types together under a custom nameso they may be referred to and reused to create presets.
Groups can contain two keys:
types
- an array of object type idsinclude
- an array of groups to include in this group
By convention, all groups that are prefixed with an underscore correspondexactly to the group of objects with the same name in the EVE client.For example,
groups/_celestial.yml
is everything under the Celestial group,and groups/_celestial-moon.yml
is only the Moon type under the Celestial group.For example, the default
common-minimal
grouponly includes other groups such as
and
and
FAQ
Who are you?
I've been playing EVE since 2008 as Leon Razor.I am currently a Core member of Agony Unleashed.
Should I trust you?
Can you really trust anyone in EVE other than Chribba?
As for trusting the overview,the entire project is open source and open to scrutiny.Please submit any bugs or issues you find.Don't fly what you can't afford to lose.I'm not responsible for any losses you might incur while using the overview.
This software is provided 'as is' and without any express orimplied warranties, including, without limitation, the impliedwarranties of merchantibility and fitness for a particularpurpose.
Is this an overview pack?
Yes, but it's much more.
Anyone who wants a new overview can use the provided overview pack out of the box.
If you are setup with the listed requirements you can use thisas a base for customizing or making your own pack.
Should I use this?
Do you want a new overview?
Do you want to make an overview pack for yourself,corporation, alliance, or the general public?
Do you like the idea of having your overview under version controland appreciate the flexibility and precision of the modular design?
If you answered yes to any of the above then you should try this!
Note that I'm still adding presets and tweaking the default overview,but I've been using this as my primary overview for while now.
Where is the graphical interface?
My goal with this project is to track my overview in version controlin a DRY format while keeping everything in human readable text files.I have no plans to write a web interface or a graphical program.
I still don't get it?
That's okay. You can still just download the pack.
I didn't intend for this to be generally accessible to everyone.If you have any development or general hacking experiencethe listed requirements should be familiar or at lease approachable.
Where can I get help?
Good Pve Ships Eve Online
If you found a bug or have a feature request,create a new issue with the GitHub issue tracker.If you want real-time help or have general questions, join the Gitter chat.
Can I contribute?
Eve Online Catalyst Pve
Yes. This project (including this project site)is open source and hosted on GitHub.Pull requests and issue reports are welcome.Keep in mind that everyone has a different opinion on what makes a good overview,so I can't possibly promise to incorporate all suggestions.
For real-time developer chatter, join the Gitter chat.
If you find this useful, I will accept ISK donationsto the in-game character Leon Razor.